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161. Autonomous Corporations - in Player Features and Ideas Discussion [original thread]
So basically more "bots" and less interaction with real pilots...not a +1 from OP. EvE is trying to do away with the automation and shouldn't reintroduce it. Hauling and moving stuff creates chances for interaction and the cause and consequence o...
- by Maximus Aerelius - at 2014.02.25 17:23:00
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162. local capsuleer summary - in Player Features and Ideas Discussion [original thread]
Gigan Amilupar wrote: This is the exact opposite of what a fair portion of the community want local to do. As it is, local provides instant free intel on everyone in system and with watchlists grants a player a great amount of heads up. Not to ...
- by Maximus Aerelius - at 2014.02.25 17:20:00
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163. Call signs - in Player Features and Ideas Discussion [original thread]
Doireen Kaundur wrote: Maximus Aerelius wrote: Doireen Kaundur wrote: Maximus Aerelius wrote: And how exactly does this "add to the betterment of EVE" may I ask? Says the man with the vanity shirt for his toon. I think you'll f...
- by Maximus Aerelius - at 2014.02.25 17:15:00
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164. Bring back the one month skill que ... - in Player Features and Ideas Discussion [original thread]
Itago Gemulus wrote: Maximus Aerelius wrote: Itago Gemulus wrote: There is no arguing that some people that play this game have unstable connections, or unexpected absence from one. For me personally it's not that much problem...
- by Maximus Aerelius - at 2014.02.25 17:14:00
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165. Call signs - in Player Features and Ideas Discussion [original thread]
Doireen Kaundur wrote: Maximus Aerelius wrote: And how exactly does this "add to the betterment of EVE" may I ask? Says the man with the vanity shirt for his toon. I think you'll find my "vanity item" was given in recognition for con...
- by Maximus Aerelius - at 2014.02.25 17:12:00
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166. Call signs - in Player Features and Ideas Discussion [original thread]
Doireen Kaundur wrote: Tchulen wrote: Or you could do what people do in RL and just use nicknames. That way no dev time need be wasted on it. Anything that adds to the betterment of EVE is never a waste of Dev time. And how exactly do...
- by Maximus Aerelius - at 2014.02.25 16:56:00
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167. local capsuleer summary - in Player Features and Ideas Discussion [original thread]
I'm sorry but Local needs to have less use\taken back to be what it was supposed to be all along and not more thrown in. It's not meant to be an intel channel, it's Local Chat . No to this. Work for the intel not have it spoon fed to you. Sorry OP.
- by Maximus Aerelius - at 2014.02.25 16:33:00
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168. Bring back the one month skill que ... - in Player Features and Ideas Discussion [original thread]
Freiday wrote: Seliah wrote: There was no 24h limit because there was no training queue. You couldn't queue up two skills one after the other. That, or my memory is really deficient and I should probably consult ^^. There was a 2 week tra...
- by Maximus Aerelius - at 2014.02.25 16:28:00
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169. Bring back the one month skill que ... - in Player Features and Ideas Discussion [original thread]
Freiday wrote: Flyinghotpocket wrote: Freiday wrote: You are all wrong, it was possible to que e.g. 3 days + 3 days skills, there was no 24h limit. This changes when CCP removed the ability to "ghost train skills" , they double removed th...
- by Maximus Aerelius - at 2014.02.25 16:27:00
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170. Bring back the one month skill que ... - in Player Features and Ideas Discussion [original thread]
Itago Gemulus wrote: There is no arguing that some people that play this game have unstable connections, or unexpected absence from one. For me personally it's not that much problem as i have stable connection and loads of free time...
- by Maximus Aerelius - at 2014.02.25 16:26:00
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171. Ship hanger.... hanger. - in Player Features and Ideas Discussion [original thread]
Filters...and I'm done here
- by Maximus Aerelius - at 2014.02.21 17:30:00
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172. [Little Things] A Compass - in Player Features and Ideas Discussion [original thread]
Mmm and where would North be in space exactly? Now if you said "12 degrees right of Stargate to Jita" that'd make sense. Sure you can have up and down as it's constrained by the game but you can't really have compass bearings. I think what you n...
- by Maximus Aerelius - at 2014.02.21 17:28:00
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173. Queuing up a skill before matching its prerequisites ? - in Player Features and Ideas Discussion [original thread]
But this was the one I was looking for (it was hiding on Page 4 of my search): [IDEA] Adding untrained skills to queue It has some very good discussions and points in it covering four pages. Enjoy.
- by Maximus Aerelius - at 2014.02.21 17:22:00
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174. Queuing up a skill before matching its prerequisites ? - in Player Features and Ideas Discussion [original thread]
Also this thread for reference as well (Page 3 of my search) Injection of a skill when its prerequisite isn't yet trained.
- by Maximus Aerelius - at 2014.02.21 17:18:00
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175. Queuing up a skill before matching its prerequisites ? - in Player Features and Ideas Discussion [original thread]
Seliah wrote: Maximus Aerelius wrote: Suggested before, find the search button please. Well I actually did check a few other skill queue related threads before and didn't see that proposal mentioned, and it wasn't in the commonly propose...
- by Maximus Aerelius - at 2014.02.21 17:17:00
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176. Bring back the one month skill que ... - in Player Features and Ideas Discussion [original thread]
Lephia DeGrande wrote: Maximus Aerelius wrote: Lephia DeGrande wrote: Other Question, why not completly remove every restrictions? Infinite Skillqueue, Auto Apply after changes and so on. Because effort in = reward out. Let me take a...
- by Maximus Aerelius - at 2014.02.21 13:01:00
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177. Queuing up a skill before matching its prerequisites ? - in Player Features and Ideas Discussion [original thread]
Suggested before, find the search button please. Lock requested. EDIT: Also I believe the last thread I saw discussing this actually debated a lot of what you are talking about or proposing, time the community spent and shouldn't have to spend ...
- by Maximus Aerelius - at 2014.02.21 11:47:00
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178. Get Rid of Jita Local - in Player Features and Ideas Discussion [original thread]
Please learn to use search, this has been suggested more times and in better ways than this OP. As such I've requested a lock for thread duplication.
- by Maximus Aerelius - at 2014.02.21 10:08:00
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179. Bring back the one month skill que ... - in Player Features and Ideas Discussion [original thread]
Lephia DeGrande wrote: Other Question, why not completly remove every restrictions? Infinite Skillqueue, Auto Apply after changes and so on. Because effort in = reward out. Let me take an example: No skill queue: Characters are built that...
- by Maximus Aerelius - at 2014.02.21 10:03:00
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180. Have the skillqueue auto-apply after 10 minutes - in Player Features and Ideas Discussion [original thread]
Mara Rinn wrote: PinkKnife wrote: Basically, this seems pretty self explanatory. If you throw a bunch of skills in the queue, but forget to hit apply, it is entirely possible for them to sit there and not start training, despite having nothi...
- by Maximus Aerelius - at 2014.02.20 11:27:00
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